Necrons[ edit ] Truer words have never been said. The backbone of the Necron force are gauss weapons, which produce a magnetic field with the strength of several thousand Teslas. They do this by producing an incredible voltage across the body and focus of the gun Hence its electric nature. The process is not perfect however, since charge fluctuations in the microdimensions translates to a varying strength of field which expresses itself as a non-uniform level of destruction from one moment to another.
Necrons[ edit ] Truer words have never been said. The backbone of the Necron force are gauss weapons, which produce a magnetic field with the strength of several thousand Teslas. And then point it at something they don't like.
They do this by producing an incredible voltage across the body and focus of the gun Hence its electric nature. Doesn't explain the green though. The focus limits the volume effected since it's bad form to destroy everything around you including allies, enemies, rocks, atoms, yourself etc.
The process is not perfect however, since charge fluctuations in the microdimensions translates to a varying strength of field which expresses itself as a non-uniform level of destruction from one moment to another.
One second it can melt a land raider, the next it might just have enough for a butterfly. You know, if you found butterflies in the middle of a Necron battleline. Most sources don't bother with this fluff and just have Necron Gauss weapons fire distinctly un-Gauss disintegration rays in the form of green lightning In the Third Edition Codexgauss weapons automatically wounded infantry and automatically caused glancing hits to vehicles on a to-hit roll of 6.
This was devastatingly powerful at the time, as it meant that Necrons could chew through vehicles like no tomorrow, but was rather reduced in effectiveness in Fifth Edition, as most vehicles could no longer be destroyed through glancing hits alone, though with the introduction of Hull Points in Sixth Edition, gauss weapons are once again a lot more dangerous to vehicles three glancing hits -- which a full squad of 20 Necron Warriors can easily supply -- is enough to wreck most regular vehicles and expose a super-heavy.
That said, Gauss weapons were reduced in effectiveness by the Fifth Edition Codex, which removed the auto-wound property anti-infantry effectiveness was moved to their new " Tesla " weapons. However with the advent of the 7th edition codex gauss weapons have regained their auto-wounding on 6's, which wasn't much of a buff since those weapons already did wound on a 6 in most cases, leaving that rule only being useful against Gargantuan Creatures.
Gauss Flayers are rifle-like weapons used by Necron Armies. They consist of a metal stock, a transparent tube containing the unholy and unknown energy the weapon fires, and an axe-like bayonet underneath the muzzle. The weapons fire green, lightning-like beams at the enemy, which strip the targets away molecule by molecule.
The beams are capable of stripping away almost anything, even ceramite armor and starship hulls, with ease. It is, supposedly, extremely painful to be shot with a Gauss Flayer, and victims die as much from shock as the damage caused by the beams. Its stats are equivalent to the bolterwith the additional "Gauss" rule mentioned above.
Ghost Arks and Doomsday Arks mount an array of five of these guns on each side. The Gauss Blaster is the standard weapon of Necron Immortals ; Gauss Blasters fire more powerful beams than Gauss Flayers, and are extremely potent against infantry and light vehicles alike.
Necron Pariahs also make use of a form of in-built Gauss Blaster integrated into their Warscythes. Unfortunately, Pariahs no longer exists thanks to this loser, so the days of Warscythes-Gauss Blaster combo is a thing of long lost past. It is basically a Gauss Flayer with slightly improved strength and armor-piercing capability FOUR microdimensions, for when you need several universes to simultaneously hate the same thing.
A unit of Tomb Blades can also choose to take twin-linked pairs of them to specialize in vehicle-hunting. Though it's only as strong and long-ranged as a Gauss Blaster, it is overall a larger version of the Gauss Blaster and has four barrels, providing it with an even higher rate of fire and because of its mounting on a heavier base, it has greater power over a greater distance.
Also due to its mount it is able to be fired and redeployed very quickly. It has more shots and will tear through all but the toughest armor suits.
They only get one shot, but it's as powerful as a lascannon. These Gauss Weapons have been known to hurt monstrous creatures that similar weapons have no hope of even scratching, and have also been documented tearing at the armour of even the most heavily armored of tanks and starship hulls with ease.
The Imperium of Man is confounded by the nature of the energy used by these weapons, not only because the basic weaponry of the Necrons can cause great harm to even the most advanced vehicles deployed by the armed forces of the Imperium, but also because by all the physical principles known, these weapons should overheat and malfunction as a result of the tremendous energies they unleash, destroying the warrior who is firing them.
It is a larger version of the Gauss Cannon, although it only has one barrel and so a slow rate of fire. Though it has the greatest power and range, its reduced rate of fire makes it less effective against vast armies, but more effective against certain heavily armored targets, such as Land Raiders.
So when people meant that the Necrons can blow up your Land Raider with their most simple weapons, this is the gun they usually specify.An electromagnetic pulse (EMP), also sometimes called a transient electromagnetic disturbance, is a short burst of electromagnetic energy.
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